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Reward Distribution
Rank | Winners | Reward |
---|---|---|
1st | 1 | $1,000 |
2nd ~ 3rd | 2 | $300 |
4th ~ 10th | 7 | $100 |
11th ~ 20th | 10 | $70 |
21st ~ 50th | 30 | $50 |
51st ~ 100th | 50 | $20 |
101st ~ 300th | 200 | $10 |
301st ~ 1,000th | 700 | $5 |
1,001st ~ 10,000th | 9,000 | $1 |
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Notice
ZOIDS WILD ARENA is a card game featuring dynamic ZOIDS seen in animes on various outlets.
Get ready for a nonstop battle of wits and instincts.
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This game features two distinct types of cards: Units and Tactics.
In total, this game will feature over 200 cards ready to be deployed
ATK 51 ~ 60
HP 129 ~ 146
SPD
Hand: Steal 3 ATK / 6 HP from all units.
ATK 27 ~ 36
HP 103 ~ 120
SPD
Charge, Hand: Revive 2 units lower than or equal to cost of 1.
ATK 42 ~ 51
HP 87 ~ 104
SPD
Midnight: Deal 13 damage to 2 enemy units.
ATK 45 ~ 54
HP 113 ~ 130
SPD
Hand: Destroy all units lower than or equal to 61 HP and Banish the cheapest card from the hand.
ATK 40 ~ 49
HP 66 ~ 83
SPD
Charge, Hand: Deal 27 damage to all enemy units. Ally Commander receives (destroyed units x30) damage.
ATK 36 ~ 45
HP 111 ~ 128
SPD
Midnight: Steal 4 ATK / 8 HP from the target, if it survives from the attack.
ATK 37 ~ 46
HP 61 ~ 78
SPD
Hand: Draw a card and reduce the cost by 1. Death: Increase the cost of a card on the hand by 1.
ATK 20 ~ 29
HP 61 ~ 78
SPD
Hand: Adjacent units become Guardian. Midnight: Adjacent units receive 5 HP.
ATK 31 ~ 40
HP 79 ~ 96
SPD
Hand: Draw a card. Midnight: Set ATK to 42 if its lower than 42 ATK.
ATK 39 ~ 48
HP 66 ~ 83
SPD
Death: Reduce the cost of a card on the hand by 3.
ATK 26 ~ 35
HP 54 ~ 71
SPD
Charge, Midnight: Set the target's ATK to 30.
ATK 37 ~ 46
HP 77 ~ 94
SPD
Hand: Set the cost of the most expensive card in the deck to 6.
ATK 29 ~ 38
HP 73 ~ 90
SPD
Hand: Reduce the cost of 3 cards in the deck by 1.
ATK 18 ~ 27
HP 46 ~ 63
SPD
Midnight: Units adjacent to the target receive 13 damage.
ATK 40 ~ 49
HP 66 ~ 83
SPD
Hand: Deal 46 damage to all enemy units and Stun x1 all ally units.
ATK 25 ~ 34
HP 76 ~ 93
SPD
Charge, Combat: Pulverize if the target's ATK is lower than or equal to 24.
ATK 37 ~ 46
HP 61 ~ 78
SPD
Charge, Hand: Receive Berserk(9). Midnight: If the target is destroyed, the slot becomes a Wasteland(2).
ATK 25 ~ 34
HP 50 ~ 67
SPD
Midnight: Set HP to 40 if its lower than 40 HP. Death: Summon a 1-Star Corrupted Scorpear on enemy battlefield.
ATK 26 ~ 35
HP 53 ~ 70
SPD
Charge, Death: Summon 1-Star Kabtor x1.
ATK 21 ~ 30
HP 96 ~ 113
SPD
Hand: An enemy unit receives Berserk(10) and Chaos x1.
ATK 25 ~ 34
HP 115 ~ 132
SPD
Hand: Deploy 2 units lower than or equal to cost of 1 from the deck.
ATK 30 ~ 39
HP 50 ~ 67
SPD
Charge, Hand: Duplicate a tactics card lower than or equal to cost of 3 from the opponent's hand onto the hand.
ATK 24 ~ 33
HP 88 ~ 105
SPD
Midnight: Receive 13 ATK if the target is destroyed.
ATK 27 ~ 36
HP 67 ~ 84
SPD
Midnight: Deal Stun x1 to the target if it's lower than or equal to 45 HP.
ATK 28 ~ 37
HP 69 ~ 86
SPD
Death: Recall a tactics card lower than or equal to cost of 6 if it exists.
ATK 26 ~ 35
HP 79 ~ 96
SPD
Hand: Draw a tactics card if it exists.
ATK 29 ~ 38
HP 59 ~ 76
SPD
Death: Revive a unit lower than or equal to cost of 3.
ATK 14 ~ 23
HP 43 ~ 60
SPD
Charge, Combat: Receive Berserk(3) for every card played on this turn.
ATK 27 ~ 36
HP 66 ~ 83
SPD
Hand: Steal 4 ATK / 11 HP from a unit card on the opponent's hand.
ATK 24 ~ 33
HP 74 ~ 91
SPD
Hand: Draw a unit card lower than or equal to cost of 2 if it exists.
ATK 11 ~ 20
HP 49 ~ 66
SPD
Charge, Noon: Receive 6 HP for every card played on this turn.
ATK 11 ~ 20
HP 26 ~ 43
SPD
Charge, Combat: deal 5 damage if it's buffed.
ATK 12 ~ 21
HP 42 ~ 59
SPD
Death: Restore Ally Commander's HP by 25.
ATK 12 ~ 21
HP 43 ~ 60
SPD
Death: Deal Poison x2 to 2 enemy units.
ATK 8 ~ 17
HP 16 ~ 33
SPD
Hand: (Blackout:1). Deal Poison x3 to an enemy unit. Death: Deal 14 damage to all units with Poison debuff.
ATK 17 ~ 26
HP 34 ~ 51
SPD
Charge, Hand: All ally units receive Charge.
ATK 11 ~ 20
HP 22 ~ 39
SPD
Hand: Draw a card, and Ally Commander receives 10 damage. Death: Deal 10 damage to the Enemy Commander.
ATK 27 ~ 36
HP 98 ~ 115
SPD
Hand: Terrorize 1 enemy units.
ATK 23 ~ 32
HP 56 ~ 73
SPD
Hand: Retaliate x2 and becomes Guardian. Receive 10 HP.
ATK 18 ~ 27
HP 79 ~ 96
SPD
Hand: Spread Chaos x1 among enemy units lower than or equal to 18 ATK.
ATK 29 ~ 38
HP 71 ~ 88
SPD
Combat: Mute the target and Receive Berserk(18) if it's buffed.
ATK 14 ~ 23
HP 28 ~ 45
SPD
Hand: (Blackout:2), Draw a card greater than or equal to cost of 4 if it exists.
ATK 23 ~ 32
HP 46 ~ 63
SPD
Hand: A unit card from the hand receives 12 ATK / 12 HP.
ATK 15 ~ 24
HP 36 ~ 53
SPD
Charge, Hand: 2 ally units receive 3 ATK.
ATK 28 ~ 37
HP 83 ~ 100
SPD
Midnight: All ally units receive 6 ATK if the target is destroyed.
ATK 24 ~ 33
HP 38 ~ 55
SPD
Charge, Hand: A unit card from the hand receives 6 ATK / 6 HP.
ATK 17 ~ 26
HP 28 ~ 45
SPD
Charge, Combat: Mute the target if it's lower than or equal to 33 HP.
ATK 18 ~ 27
HP 65 ~ 82
SPD
Hand: Receive Repair x3. Combat: Receive Berserk(14) and set HP to 81 if it exceeds 81.
ATK 16 ~ 25
HP 59 ~ 76
SPD
Midnight: Duplicate itself if its lower than or equal to 27 HP.
ATK 22 ~ 31
HP 54 ~ 71
SPD
Hand: Receive Berserk(12). Combat: Receive Berserk(10) if its below 34 HP.
ATK 19 ~ 28
HP 47 ~ 64
SPD
Midnight: Receive Retaliate x1 if it's lower than or equal to 29 HP.
ATK 20 ~ 29
HP 60 ~ 77
SPD
Midnight: Receive 4 ATK if it's lower than or equal to 29 ATK.
ATK 25 ~ 34
HP 50 ~ 67
SPD
Hand: Draw a card.
ATK 14 ~ 23
HP 63 ~ 80
SPD
Hand: Deploy a unit lower than or equal to cost of 2 from the hand.
ATK 9 ~ 18
HP 27 ~ 44
SPD
Hand: (Blackout:2). Reduce the cost of a card on the hand by 1.
ATK 9 ~ 18
HP 49 ~ 66
SPD
Hand: Receive 6 HP for every card played on this turn, and becomes Guardian.
ATK 32 ~ 41
HP 50 ~ 67
SPD
Hand: Increase cost of a tactics card on the opponent's hand by 1.
ATK 14 ~ 23
HP 22 ~ 39
SPD
Midnight: Summon a 1-Star Corrupted Scorpear on enemy battlefield if the target is alive.
ATK 12 ~ 21
HP 36 ~ 53
SPD
Hand: Receive Berserk(8) and Retaliate x1.
ATK 10 ~ 19
HP 35 ~ 52
SPD
Hand: Ally Commander receives 20 damage. Death: 3 cheapest unit cards in the deck receive 10 ATK/10 HP.
ATK 15 ~ 24
HP 53 ~ 70
SPD
Hand: Reduce the cost of the cheapest card by 1.
ATK 16 ~ 25
HP 37 ~ 54
SPD
Combat: Mute the target if it's buffed.
ATK 15 ~ 24
HP 44 ~ 61
SPD
Hand: Ally Commander receives 20 damage and becomes Guardian. Midnight: Reduce the cost of a card in the deck by 1 if the target is destroyed.
ATK 10 ~ 10
HP 22 ~ 22
SPD
ATK 9 ~ 9
HP 22 ~ 22
SPD
Hand: An ally unit receives 8 HP.
ATK 10 ~ 10
HP 33 ~ 33
SPD
Hand: Deal Poison x1 to an enemy unit.
ATK 8 ~ 8
HP 28 ~ 28
SPD
Midnight: Deal Poison x1 to the target if it's lower than or equal to 18 HP.
ATK 6 ~ 6
HP 25 ~ 25
SPD
Noon: Receive 4 HP if the unit is lower than or equal to 18 HP.
ATK 10 ~ 10
HP 25 ~ 25
SPD
Charge
ATK 7 ~ 7
HP 24 ~ 24
SPD
Hand: Receive 15 HP.
ATK 15 ~ 15
HP 29 ~ 29
SPD
Death: Deal 7 damage to all enemy units.
ATK 14 ~ 14
HP 51 ~ 51
SPD
Hand: Receive Repair x1.
ATK 13 ~ 13
HP 45 ~ 45
SPD
Hand: All ally units lower than or equal to 15 HP receive Immunity x1.
ATK 19 ~ 19
HP 43 ~ 43
SPD
Hand: Mute all enemy units lower than or equal to 43 HP.
ATK 16 ~ 16
HP 48 ~ 48
SPD
Hand: Receive Retaliate x2.
ATK 15 ~ 15
HP 64 ~ 64
SPD
Hand: Deal Stun x1 to all enemy units lower than or equal to 12 ATK.
ATK 12 ~ 12
HP 52 ~ 52
SPD
Hand: Restore Ally Commander's HP by 23.
ATK 14 ~ 14
HP 27 ~ 27
SPD
Death: An ally unit receives 16 HP.
ATK 10 ~ 10
HP 15 ~ 15
SPD
Hand: Duplicate itself.
ATK 13 ~ 13
HP 29 ~ 29
SPD
Hand: An ally unit receives 5 ATK.
ATK 16 ~ 16
HP 43 ~ 43
SPD
Hand: Deal 19 damage to an enemy unit.
ATK 11 ~ 11
HP 28 ~ 28
SPD
Death: A unit card from the hand receives 6 ATK / 6 HP.
Substitute all units to (1-Star Corrupted Raptor) and Modify(ATK=22/HP=57) them.
Summon 2-Star Spideath Dusk x3.
Retrieves all units higher than or equal to 32 ATK to the deck.
Obtain 2 6-Star Energy Shard onto the hand.
Receive 6 Power bank for the upcoming turn.
Receive 1 Energy.
Both commanders receive 120 HP. Draw 2 cards.
Destroy an enemy unit, and an ally unit receives 80 damage.
(Blackout:3), Increase the cost of all cards on the opponent's hand by 3.
(Blackout:5). Draw 2 cards.
Return 3 cards back into the deck and draw 3 unit cards.
Deal 12 damage to all ally units and Obtain a 4-Star Charged Particle Cannon onto the hand.
Return 3 cards back into the deck and draw 3 tactics cards.
Spend all Energy to deal (spent Energyx13) damage to and Stun x1 the selected enemy unit.
Destroy 2 enemy units, and the Ally Commander receives (units destroyed x 45) damage.
Selected ally unit receives Immunity x2, Stun x2, and 140 HP.
Mute then Destroy all units. Ally Commander receives 110 damage.
Substitute the selected enemy unit to (3-Star Corrupted Raptor) and Modify(ATK=16/HP=43) it.
Revive the unit with the highest cost.
Summon 1-Star Gabrigator x3.
Receive 3 Energy and does not consume Energy for playing the next 2 cards.
(Blackout:3). Reduce cost of all tactics cards by 1.
Duplicate a unit card lower than or equal to cost of 6 from the opponent's deck onto the hand.
Obtain 1-Star AZ Cannon x3 onto the hand.
Duplicate a tactics card lower than or equal to cost of 6 from the opponent's deck onto the hand.
Increase cost of 2 tactics cards on the opponent's hand by 3.
Deal Chaos x1 and Retaliate x1 to 4 enemy units.
Set HP of every unit to 35.
Selected ally unit becomes Guardian.
Reduce HP to 1 and boost ATK by 29 for all ally units.
Reduce ATK to 1 and boost HP by 73 for all ally units.
(Blackout:3). 2 enemy units are retrieved back to the deck.
Deal Poison x4 to all units. Units already with Poison debuff receive 81 damage.
Deal 77 damage and Stun x2 to all units.
Deal 72 damage to all enemy units.
Summon 1-Star Raptor x3.
Summon 1-Star Gusock x3.
Destroy 2 ally units and deal (destroyed unit x4) Shortage for the opponent's upcoming turn.
Destroy 2 ally units and receive (destroyed unit x4) Power bank for the upcoming turn.
All units receive 36 damage. Draw a card and reduce its cost by 1.
All enemy units receive 33 damage. Draw a tactics card.
Recall a tactics card lower than or equal to cost of 6 and reduce the cost to 0.
Return all cards back into the deck and draw 4 cards.
Recall a unit card lower than or equal to cost of 6 and reduce the cost to 0.
(Blackout:4). 4 of the empty slots on enemy battlefield become Wasteland(2).
Deal 11 damage and Chaos x1 to the selected enemy unit.
Deal 11 damage and Poison x3 to all units.
Deal Poison x5 to the selected enemy unit and reduce its ATK by 18.
Deal Stun x1 to 3 enemy units.
3 ally units receive Immunity x1 and 12 HP.
3 ally units receive Retaliate x2.
All ally units receive 8 ATK / 20 HP.
Deal 44 damage to the selected enemy unit. If this unit is destroyed, adjacent units receive 22 damage.
Mute all enemy units lower than or equal to 47 HP then Destroy the muted enemy units.
Deal 47 damage to the selected enemy unit and Insert an AZ 3-Barreled Cannon (2/3) card into the deck.
Deal (deployed units x12) damage to all units.
Destroy the selected ally unit and Revive a unit higher than or equal to cost of 4.
Return the selected unit back to the hand.
Stun x1 all units. Units already with Stun debuff receive 49 damage.
Destroy the selected ally unit, receive 2 Energy, and boost HP by 5 for all ally units.
Selected enemy unit receives 24 damage. If the target survives, draw a card.
Recall a unit card, and all unit cards on the hand receive 13 ATK / 13 HP.
Draw a unit card higher than or equal to cost of 4.
Draw 2 cards from the deck.
Chaos x1 selected enemy unit, and adjacent units receive Stun x2. Ally Commander receives 40 damage.
Mute all enemy units.
Selected ally unit receives 12 ATK, and adjacent units become Guardian.
Selected ally unit receives (number of cards played x 3 ATK/8 HP).
Deal (number of cards played x 5) damage 3 times to all enemy units.
An enemy unit receives 21 damage. (Triggered 3 times)
Deal 24 damage to the selected enemy unit and Summon 0-Star Gatling Fox.
Receive a duplicate of an enemy unit lower than or equal to 36 HP.
2 unit cards from the hand receive 4 ATK / 4 HP and Charge.
Deal 10 damage and Poison x3 to 2 enemy units.
Decrease selected enemy units ATK by 14.
Selected ally unit receives Immunity x1 and 20 HP.
All ally units receive Repair x1 and 10 HP.
All ally units receive Charge and 10 HP.
Selected ally unit receives Charge and 21 HP.
Selected ally unit receives 7 ATK / 19 HP.
Restore Ally Commander's HP by 48.
Selected ally unit receives 30 HP.
All ally units receive 13 HP.
Mute then deal 27 damage to the selected enemy unit.
Deal 19 damage to 3 enemy units.
Spend all Energy to deal (spent Energy x4) to all units.
Deal 26 damage to the selected enemy unit.
Deal 17 damage to the Enemy Commander.
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