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ZOIDS WILD ARENA is a card game featuring dynamic ZOIDS seen in animes on various outlets.
Get ready for a nonstop battle of wits and instincts.
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This game features two distinct types of cards: Units and Tactics.
In total, this game will feature over 200 cards ready to be deployed
ATK 28 ~ 37
HP 108 ~ 125
SPD
Charge, Hand: Revive 2 units lower than or equal to cost of 1.
ATK 42 ~ 51
HP 88 ~ 105
SPD
Midnight: Deal 14 damage to 2 enemy units.
ATK 45 ~ 54
HP 116 ~ 133
SPD
Hand: Destroy all units lower than or equal to 62 HP and Banish the cheapest card from the hand.
ATK 41 ~ 50
HP 69 ~ 86
SPD
Charge, Hand: Deal 28 damage to all enemy units. Ally Commander receives (destroyed units x30) damage.
ATK 37 ~ 46
HP 115 ~ 132
SPD
Midnight: Steal 4 ATK / 8 HP from the target, if it survives from the attack.
ATK 39 ~ 48
HP 65 ~ 82
SPD
Hand: Draw a card and reduce the cost by 1. Death: Increase the cost of a card on the hand by 1.
ATK 20 ~ 29
HP 64 ~ 81
SPD
Hand: Adjacent units become Guardian. Midnight: Adjacent units receive 5 HP.
ATK 40 ~ 49
HP 68 ~ 85
SPD
Death: Reduce the cost of a card on the hand by 3.
ATK 18 ~ 27
HP 47 ~ 64
SPD
Midnight: Units adjacent to the target receive 13 damage.
ATK 25 ~ 34
HP 76 ~ 93
SPD
Charge, Combat: Pulverize if the target's ATK is lower than or equal to 24.
ATK 36 ~ 45
HP 61 ~ 78
SPD
Charge, Hand: Receive Berserk(8). Midnight: If the target is destroyed, the slot becomes a Wasteland(2).
ATK 25 ~ 34
HP 53 ~ 70
SPD
Midnight: Set HP to 40 if its lower than 40 HP. Death: Summon a 1-Star Corrupted Scorpear on enemy battlefield.
ATK 25 ~ 34
HP 53 ~ 70
SPD
Charge, Death: Summon 1-Star Kabtor x1.
ATK 23 ~ 32
HP 107 ~ 124
SPD
Hand: An enemy unit receives Berserk(10) and Chaos x1.
ATK 27 ~ 36
HP 123 ~ 140
SPD
Hand: Deploy 2 units lower than or equal to cost of 1 from the deck.
ATK 31 ~ 40
HP 51 ~ 68
SPD
Charge, Hand: Duplicate a tactics card lower than or equal to cost of 3 from the opponent's hand onto the hand.
ATK 23 ~ 32
HP 88 ~ 105
SPD
Midnight: Receive 13 ATK if the target is destroyed.
ATK 29 ~ 38
HP 74 ~ 91
SPD
Midnight: Deal Stun x1 to the target if it's lower than or equal to 46 HP.
ATK 27 ~ 36
HP 69 ~ 86
SPD
Death: Recall a tactics card lower than or equal to cost of 6 if it exists.
ATK 26 ~ 35
HP 81 ~ 98
SPD
Hand: Draw a tactics card if it exists.
ATK 30 ~ 39
HP 62 ~ 79
SPD
Death: Revive a unit lower than or equal to cost of 3.
ATK 28 ~ 37
HP 70 ~ 87
SPD
Hand: Steal 6 ATK / 15 HP from a unit card on the opponent's hand.
ATK 24 ~ 33
HP 75 ~ 92
SPD
Hand: Draw a unit card lower than or equal to cost of 2 if it exists.
ATK 10 ~ 19
HP 25 ~ 42
SPD
Charge, Combat: deal 5 damage if it's buffed.
ATK 10 ~ 19
HP 39 ~ 56
SPD
Death: Restore Ally Commander's HP by 23.
ATK 11 ~ 20
HP 42 ~ 59
SPD
Death: Deal Poison x2 to 2 enemy units.
ATK 8 ~ 17
HP 16 ~ 33
SPD
Hand: (Blackout:1). Deal Poison x3 to an enemy unit. Death: Deal 17 damage to all units with Poison debuff.
ATK 16 ~ 25
HP 33 ~ 50
SPD
Charge, Hand: All ally units receive Charge.
ATK 24 ~ 33
HP 89 ~ 106
SPD
Hand: Terrorize an enemy unit.
ATK 17 ~ 26
HP 79 ~ 96
SPD
Hand: Spread Chaos x1 among enemy units lower than or equal to 19 ATK.
ATK 12 ~ 21
HP 26 ~ 43
SPD
Hand: (Blackout:2), Draw a card greater than or equal to cost of 4 if it exists.
ATK 22 ~ 31
HP 45 ~ 62
SPD
Hand: A unit card from the hand receives 12 ATK / 12 HP.
ATK 13 ~ 22
HP 34 ~ 51
SPD
Charge, Hand: 2 ally units receive 4 ATK.
ATK 28 ~ 37
HP 85 ~ 102
SPD
Midnight: All ally units receive 8 ATK if the target is destroyed.
ATK 22 ~ 31
HP 37 ~ 54
SPD
Charge, Hand: A unit card from the hand receives 6 ATK / 6 HP.
ATK 16 ~ 25
HP 27 ~ 44
SPD
Charge, Combat: Mute the target if it's lower than or equal to 29 HP.
ATK 17 ~ 26
HP 64 ~ 81
SPD
Hand: Receive Repair x3. Combat: Receive Berserk(14) and set HP to 80 if it exceeds 80.
ATK 18 ~ 27
HP 45 ~ 62
SPD
Midnight: Receive Retaliate x1 if it's lower than or equal to 32 HP.
ATK 19 ~ 28
HP 59 ~ 76
SPD
Midnight: Receive 7 ATK if it's lower than or equal to 40 ATK.
ATK 25 ~ 34
HP 51 ~ 68
SPD
Hand: Draw a card.
ATK 13 ~ 22
HP 61 ~ 78
SPD
Hand: Deploy a unit lower than or equal to cost of 2 from the hand.
ATK 8 ~ 17
HP 20 ~ 37
SPD
ATK 9 ~ 18
HP 26 ~ 43
SPD
Hand: 2 ally units receive 7 HP.
ATK 9 ~ 18
HP 42 ~ 59
SPD
Hand: Deal Poison x2 to an enemy unit.
ATK 6 ~ 15
HP 31 ~ 48
SPD
Midnight: Deal Poison x1 to the target if it's lower than or equal to 20 HP.
ATK 5 ~ 14
HP 27 ~ 44
SPD
Noon: Receive 5 HP if the unit is lower than or equal to 20 HP.
ATK 8 ~ 17
HP 26 ~ 43
SPD
Charge, Hand: Receive Retaliate x1.
ATK 8 ~ 17
HP 46 ~ 63
SPD
Hand: Receive 6 HP for every card played on this turn, and becomes Guardian.
ATK 7 ~ 16
HP 30 ~ 47
SPD
Hand: Receive Immunity x1.
ATK 18 ~ 27
HP 35 ~ 52
SPD
Death: Deal 10 damage to all enemy units.
ATK 16 ~ 25
HP 71 ~ 88
SPD
Hand: Receive Repair x2.
ATK 13 ~ 22
HP 58 ~ 75
SPD
Hand: All ally units lower than or equal to 22 HP receive Immunity x1.
ATK 25 ~ 34
HP 59 ~ 76
SPD
Hand: Mute all enemy units lower than or equal to 53 HP.
ATK 20 ~ 29
HP 70 ~ 87
SPD
Hand: Receive Retaliate x2.
ATK 31 ~ 40
HP 49 ~ 66
SPD
Hand: Increase cost of a tactics card on the opponent's hand by 1.
ATK 17 ~ 26
HP 95 ~ 112
SPD
Hand: Deal Stun x1 to all enemy units lower than or equal to 16 ATK.
ATK 13 ~ 22
HP 73 ~ 90
SPD
Hand: Restore Ally Commander's HP by 32.
ATK 15 ~ 24
HP 31 ~ 48
SPD
Death: 2 ally units receive 15 HP.
ATK 13 ~ 22
HP 21 ~ 38
SPD
Midnight: Summon a 1-Star Corrupted Scorpear on enemy battlefield if the target is alive.
ATK 8 ~ 17
HP 13 ~ 30
SPD
Hand: Duplicate itself.
ATK 14 ~ 23
HP 35 ~ 52
SPD
Hand: An ally unit receives 10 ATK.
ATK 19 ~ 28
HP 57 ~ 74
SPD
Hand: Deal 16 damage to 2 enemy units.
ATK 11 ~ 20
HP 32 ~ 49
SPD
Death: A unit card from the hand receives 7 ATK / 7 HP.
ATK 9 ~ 18
HP 32 ~ 49
SPD
Hand: Ally Commander receives 20 damage. Death: 3 cheapest unit cards in the deck receive 8 ATK/8 HP.
ATK 14 ~ 23
HP 50 ~ 67
SPD
Hand: Reduce the cost of the cheapest card by 1.
ATK 16 ~ 25
HP 38 ~ 55
SPD
Combat: Mute the target and Receive Berserk(13) if it's buffed.
Summon 3-Star Spideath Dusk x3.
Obtain 2 6-Star Energy Shard onto the hand.
Receive 8 Power bank for the upcoming turn.
Receive 1 Energy.
Return 3 cards back into the deck and draw 3 unit cards.
Deal 8 damage to all ally units and Obtain a 4-Star Charged Particle Cannon onto the hand.
Return 3 cards back into the deck and draw 3 tactics cards.
Selected ally unit receives Immunity x3, Stun x2, and 130 HP.
Mute then Destroy all units. Ally Commander receives 80 damage.
Revive the unit with the highest cost.
Summon 1-Star Gabrigator x3.
Receive 3 Energy and does not consume Energy for playing the next 2 cards.
Duplicate a unit card lower than or equal to cost of 6 from the opponent's deck onto the hand.
Obtain 1-Star AZ Cannon x3 onto the hand.
Duplicate a tactics card lower than or equal to cost of 6 from the opponent's deck onto the hand.
Increase cost of 2 tactics cards on the opponent's hand by 3.
Deal Chaos x1 and Retaliate x1 to 4 enemy units.
Set HP of every unit to 35.
Reduce HP to 1 and boost ATK by 28 for all ally units.
Reduce ATK to 1 and boost HP by 80 for all ally units.
Deal 90 damage and Stun x2 to all units.
Deal 60 damage to all enemy units.
Summon 1-Star Raptor x4.
Summon 1-Star Gusock x3.
Destroy 2 ally units and deal (destroyed unit x4) Shortage for the opponent's upcoming turn.
Destroy 2 ally units and receive (destroyed unit x4) Power bank for the upcoming turn.
Recall a tactics card lower than or equal to cost of 6 and reduce the cost to 0.
Return all cards back into the deck and draw 4 cards.
Recall a unit card lower than or equal to cost of 6 and reduce the cost to 0.
Deal 22 damage and Chaos x1 to the selected enemy unit.
Deal 15 damage and Poison x3 to all units.
Deal Poison x5 to the selected enemy unit and reduce its ATK by 14.
Deal Stun x1 to 3 enemy units.
3 ally units receive Immunity x1 and 18 HP.
3 ally units receive Retaliate x2.
All ally units receive 8 ATK / 21 HP.
Mute all enemy units lower than or equal to 36 HP then Destroy the muted enemy units.
Deal 38 damage to the selected enemy unit and Insert an AZ 3-Barreled Cannon (2/3) card into the deck.
Deal (deployed units x13) damage to all units.
Deal 34 damage to the selected enemy unit and Summon 1-Star Gatling Fox.
Receive a duplicate of an enemy unit lower than or equal to 45 HP.
Destroy the selected ally unit and Revive a unit higher than or equal to cost of 4.
Return the selected unit back to the hand.
Destroy the selected ally unit, receive 2 Energy, and boost HP by 3 for all ally units.
Recall a unit card, and all unit cards on the hand receive 15 ATK / 15 HP.
Draw a unit card higher than or equal to cost of 5.
2 unit cards from the hand receive 6 ATK / 6 HP and Charge.
Draw 2 cards from the deck.
Deal 10 damage and Poison x4 to 3 enemy units.
Mute all enemy units and reduce their ATK by 5.
Decrease selected enemy units ATK by 16.
Selected ally unit receives Immunity x2 and 15 HP.
All ally units receive Repair x2 and 8 HP.
All ally units receive Charge and 16 HP.
Selected ally unit receives Charge and 22 HP.
Selected ally unit receives 9 ATK / 23 HP.
Restore Ally Commander's HP by 59.
Selected ally unit receives 39 HP.
All ally units receive 17 HP.
Mute then deal 30 damage to the selected enemy unit.
Deal 20 damage to 3 enemy units.
Spend all Energy to deal (spent Energy x7) to all units.
Deal 31 damage to the selected enemy unit.
Deal 19 damage to the Enemy Commander.
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